Everything about Prototype totally explained
A
prototype is an original type, form, or instance of something serving as a typical example, basis, or standard for other things of the same category. The word derives from the
Greek πρωτότυπον (
prototypon), "archetype, original", neutral of
πρωτότυπος (
prototypos), "original, primitive", from
πρώτος (
protos), "first" +
τύπος (
typos), "impression".
Semantics
In
semantics, prototypes or
proto instances combine the most representative
attributes of a
category. Prototypes are typical instances of a category that serve as
benchmarks against which the surrounding, less representative instances are categorized (see
Prototype Theory).
Design and modeling
In many fields, there's great uncertainty as to whether a new design will actually do what is desired. New designs often have unexpected problems. A prototype is built to test the function and feel of the new design before starting production of a product. The construction of a fully working full-scale prototype, the ultimate test of concept, is the engineers' final check for design flaws and allows last-minute improvements to be made before larger production runs are ordered.
Building the full design is often expensive and can be time-consuming, especially when repeated several times -- building the full design, figuring out what the problems are and how to solve them, then building another full design. As an alternative, "rapid-prototyping" or "rapid application development" techniques are used for the initial prototypes, which implement part, but not all, of the complete design. This allows designers and manufacturers to rapidly and inexpensively test the parts of the design that are most likely to have problems, solve those problems, and then build the full design.
This
counter-intuitive idea—that the quickest way to build something is, first to build something else—is shared by
scaffolding and .
Mechanical and electrical engineering
The most common use of the word prototype is a functional, although experimental, version of a non-military machine (for example, automobiles, domestic appliances, consumer electronics) whose designers would like to have built by
mass production means, as opposed to a
mockup, which is an inert representation of a machine's appearance, often made of some non-durable substance.
An electronics designer often builds the first prototype from
breadboard or
stripboard or
perfboard, typically using "DIP" packages.
However, more and more often the first functional prototype is built on a "prototype
PCB" almost identical to the production PCB, as PCB manufacturing prices fall and as many components are not available in DIP packages, but only available in SMT packages optimized for placing on a PCB.
Builders of military machines and aviation prefer the terms "experimental" and "service test".
Computer programming
In many
programming languages, a
function prototype is the
declaration of a
subroutine or function. (This term is rather
C/
C++-specific; other terms for this notion are
signature,
type and
interface.)
In
prototype-based programming (a form of
object-oriented programming), new objects are produced by cloning existing objects, which are called prototypes.
The term may also refer to the
Prototype Javascript Framework.
Computer software engineering
software engineering, a
prototype generally refers either to a breadboard (or evolutionary) prototype or a throwaway (or one-off) prototype. Breadboard prototypes are often
software in a development stage, focusing on a subset of the total requirements for a product. These prototypes usually are intended to evolve into the final design. Project managers may formally identify a
software component as
prototype to communicate with stakeholders that the component may or may not comprise the techniques ultimately allocated to the product design, or to meet
business objectives.
It shouldn't be assumed that the prototype is merely for testing concepts (throwaway). That would be an aspect of a "research" project or "
proof of concept." Prototypes provide the
software developers with a "working model" for demonstration or use by customers, quality-assurance, business analysts, and managers to confirm or make changes to requirements, help define interfaces, develop collaborating components, and to provide proof of incremental achievement of scheduled contractual agreements.
Software prototyping serves any and all of these purposes in practice.
Extreme programming uses
iterative design to gradually add one feature at a time to the initial prototype, attempting to minimize "
irreducible complexity".
Continuous learning approaches within organizations or businesses may also use the concept of business or process prototypes through software models.
Scale modeling
In the field of
scale modeling (which includes
model railroading, vehicle modeling, airplane modeling, military modeling, etc.), a prototype is the real-world basis or source for a scale model—such as the real
EMD GP38-2 locomotive—which is the prototype of
Athearn's (among other manufacturers) locomotive model. Technically, any non-living object can serve as a prototype for a model, including structures, equipment, and appliances, and so on, but generally prototypes have come to mean full-size real-world vehicles including automobiles (the prototype 1957 Chevy has spawned many models), military equipment (such as M4 Shermans, a favorite among US Military modelers), railroad equipment, motor trucks, motorcycles, airplanes, and space-ships (real-world such as Apollo/Saturn Vs, or the ISS).
There is debate whether 'fictional' or imaginary items can be considered prototypes (such as Star Wars or Star Trek starships, since the feature ships themselves
are models or CGI-artifacts); however, humans and other living items are never called prototypes, even when they're the basis for models and dolls (especially -
action figures).
As of 2005, conventional rapid prototype machines cost around £25,000.
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Metrology
In the science and practice of
metrology, a
prototype is a human-made object that's used as
the standard of
measurement of some
physical quantity to base all measurement of that physical quantity against. Sometimes this standard object is called an
artifact. In the
International System of Units (
SI), the only prototype remaining in current use is the
International Prototype Kilogram, a solid
platinum-
iridium cylinder kept at the
Bureau International des Poids et Mesures (International Bureau of Weights and Measures) in
Paris (more precisely in
Sèvres) that, by
definition is the mass of exactly one
kilogram. Copies of this prototype are fashioned and issued to many nations to represent the national standard of the kilogram and are periodically compared to the Paris prototype.
Until 1960, the
meter was defined by a platinum-iridium prototype bar with two scratch marks on it (that were, by definition, spaced apart by one meter), the
International Prototype Metre, and in 1983 the meter was redefined to be the distance covered by
light in 1/299,792,458 of a
second (thus
defining the speed of light to be 299,792,458 meters per second).
It is widely believed that the kilogram prototype standard will be replaced by a definition of the kilogram that will define another
physical constant (likely either
Planck's constant or the
elementary charge) to a defined constant, thus obviating the need for the prototype and removing the possibility of the prototype (and thus the standard and definition of the kilogram) changing very slightly over the years because of loss or gain of atoms.
Pathology
In pathology, prototype refers to a disease, virus, etc which sets a good example for the whole category. For example, the
vaccina virus is regarded as the virus prototype of
poxviridae.
Further Information
Get more info on 'Prototype'.
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